How to Play
Game Flow
- Placement phase — You have gold to buy and place units on your side of the hex grid. Choose unit types and positions strategically.
- Combat phase — Units fight automatically based on initiative order. Each round, units move toward targets and attack based on their range and targeting strategy.
- Result — The last team standing wins. If combat exceeds 30 rounds, it's a draw.
Units
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Targeting Strategies
Closest — Attack the nearest enemy. Good default for melee units.
Weakest — Focus low HP targets. Good for finishing off wounded enemies.
Strongest — Prioritize the biggest threat. Good for ranged units targeting cavalry.
Combat Resolution
Initiative — Units with higher initiative act first each round.
Movement — Units move toward their target up to their speed value per round.
Attacks — Units attack when a target is within their range.
Terrain — Some hex cells have terrain that blocks movement or provides cover.
Hero — Each player can place one hero unit with a unique skill (Shield Wall,
Battle Cry, Heal Pulse, or Snipe).
Game Modes
vs Computer — Practice against the AI bot.
Friend Match — Challenge a friend with an invite code.
Ranked — Climb the ELO leaderboard against other players.
Daily Challenge — Same map for everyone. Up to 5 attempts per day — best score
counts. Compete on the leaderboard.
Tournament — Bracket-style elimination tournament.
Daily Challenge Scoring
Your score is the sum of these bonuses:
| Bonus | How it works | Max |
|---|---|---|
| Win | 100 pts for a win, 30 for a draw, 10 for a loss | 100 |
| Speed | 3 pts per round saved (win only, max 30 rounds) | 90 |
| Survival | Total remaining HP of your units / 10 | 50 |
| Damage | Total damage dealt / 20 | 50 |
| Efficiency | 10 pts per unspent gold (win only) | 80 |
You get 5 attempts per day. Only your best score counts on the leaderboard.